< -back to Thesis Outline...
References
Articles
- Agre, P and D. Chapman, Pengi: An implementation of
A Theory of Situated Action, Proceedings of AAAI-87, 1987.
- Bates, Joseph, Virtual Reality, Art, and
Entertainment, in Presence: The Journal of Teleoperators and Virtual
Environments, MIT Press, 1991.
- Blumberg, Bruce. Action-Selection in
Hamsterdam: Lessons from Ethology, in: Proceedings of the 3rd
International Conference on the Simulation of Adaptive
Behavior. Edited by: S. Wilson, J.M. Arcady, P. Husbands, D. Cliff,
MIT Press, 1994.
- Blumberg, Bruce. and Tinsley Galyean,
Multi-Level Direction of Autonomous Creatures for Real-Time Virtual
Environments, in: Proceedings of SIGGRAPH 95, to appear.
- Brooks, R.A. A Robust Layered Control System for
a Mobile Robot, IEEE Journal of Robotics and Automation, 2,1,
1986.
- Brooks, R.A. The Whole Iguana, Robotics Science,
MIT Press, 1989.
- Cook, Robert L., Shade Trees, Computer Graphics
(SIGGRAPH `84 Proceedings), volume 18, pages 223-231, July 1984.
- Dutt, Gordy, editor: Kit Builder's Magazine
published quarterly; #13 was Winter 1994.
- Girard, M. and A.A. Maciejewski, Computational
Modeling for the Computer Animation of Legged Figures, Computer
Graphics (SIGGRAPH `85 Proceedings), Volume 19, July 1985.
- Kahn, K, and Carl Hewitt, Dynamic Graphics
using Quasi Parallelism, MIT AI Lab memo, May 14, 1878.
- Locke, John, An Essay Concerning Human
Understanding. This excellent quote was gotten second hand from page 1 of Abelson85, to whom we are indebted.
- McKenna, M. S. Pieper, and D. Zeltzer, Control
of a Virtual Actor: The Roach, Proceedings of 1990 Symposium on
Interactive 3D Graphics, March 1990.
- Maes, P. How to Do the Right Thing, Connection
Science, Vol. 1, No. 3, 1989.
- Maes, P. and R.A. Brooks, Learning to Coordinate
Behaviors, Proceedings of AAAI-90, 1990.
- Miller, Gavin, The Motion Dynamics of Snakes and
Worms, Computer Graphics (SIGGRAPH Proceedings `88), August 1988.
- Rasmussen, J. Skills, Rules and Knowledge;
Signals, Signs and Symbols and other Distinctions in Human Performance
Models, IEEE Trans. on Systems, Man, and Cybernetics, vol. SMC-13,
no. 3 (May/June 1983).
- Reeves, William T., Eben F. Ostby, Samuel
J. Leffler, The Menv Modelling and Animation Environment, The
Journal of Visualization and Computer Animation, Vol 1:33-40
(1990).
- Reynolds, C. Computer Animation with
Scripts and Actors, Computer Graphics (SIGGRAPH '82 Proceedings),
1982.
- Reynolds, C.W. Flocks, Herds, and Schools: A
Distributed Behavioral Model, Computer Graphics (SIGGRAPH Proceedings
`87), Volume 21, July 1987.
- Sims, Karl, Evolving Virtual Creatures, SIGGRAPH
Proceedings, 1994.
- Sims, Karl, Artificial Evolution for Computer
Graphics, Computer Graphics (SIGGRAPH `91 Proceedings), volume 25,
pages 319-328, 1991.
- Wilson, S, Classifier Systems and the Animat
Problem, Machine Learning, 1987.
- Xiaoyuan, T, and D. Terzopoulos, Artificial
Fishes: Physics, Locomotion, Perception, Behavior, Computer Graphics,
(SIGGRAPH `94), July 1994.
- Zeltzer, D. Towards an Integrated View of 3-D Computer
Animation, The Visual Computer, 1(4), December 1985, 249-259.
(Reprinted with revisions from Proc. Graphics Interface 85, Montreal,
May 27-31, 1985.)
- Zeltzer, D. Motor Problem Solving for Three
Dimensional Computer Animation, Proceedings of Proc. L'Imaginaire
Numerique, (May 14-16 1987).
- Zeltzer, D. Motor Problem Solving for Three
Dimensional Computer Animation, Proceedings of Proc. L'Imaginaire
Numerique, (May 14-16 1987).
- Zeltzer, D. and M.B. Johnson, Motor
Planning: Specifying and Controlling the Behavior of Autonomous
Animated Agents. Journal of Visualization and Computer Animation,
April-June 1991, 2(2), pp. 74-80.
Books
- Abelson, H, and G.J. Sussman with J. Sussman,
Structure and Interpretation of Computer Programs, MIT Press.
- Adamson, Joe Tex Avery: King of
Cartoons, DaCapo Press, New York, 1975
- Agha, G. Actors: A Model of Concurrent Computation
in Distributed Systems, MIT Press, 1985.
- Badler, Norman I., Cary B. Phillips, and
Bonnie Lynn Webber, Simulating Humans: Computer Graphics Animation
and Control. 1993, New York, NY: Oxford University Press.
- Bruegman, B. The Aurora History and
Price Guide, Cap'n Penny Productions, Inc., Akron Ohio, 1994.
- Byrne, J and D. Giordano, The Remaking of
a Legend:Superman, the Man of Steel®, DC Comics, Inc, 1987.
- Carriero, N, and D. Gelernter, How to
Write Parallel Programs, MIT Press, 1990.
- Charniak, E. & McDermott, D. Introduction to
Artificial Intelligence, Reading, MA, Addison-Wesley, 1985.
- Culhane, S., Animation: Script to
Screen, St. Martin's Press, New York, 1988.
- Dutt, Gordy, A Collection of Classic
Instruction Sheets, Vol. 1:Figures, published by Gordy's in
Sharon Center, Ohio, 1992.
- Ebert, David S. (ed.), F. Kenton Musgrave, Darwyn
Peachey, Ken Perlin, and Steven Worley, Texturing and Modeling: A
Procedural Approach, Academic Press, 1994.
- Gallistel, C.R., The Organization of
Action, Lawrence Erlbaum Associates, Publishers, Hillsdale, NJ, 1980.
- Goldberg, D.E., Genetic Algorithms,
Addison-Wesley, 1989.
- Gelernter, D, and Suresh Jagannathan,
Programming Linguistics,MIT Press, 1990.
- Groening, M, Cartooning with the
Simpsons, HarperPerennial, New York, 1993.
- Hart, C., Everything You Ever Wanted to Know
About Cartooning but were Afraid to Ask, Watson-Guptill
Publications, New York, 1994.
- Jones, Chuck Chuck Amuck: The Life and
Times of an Animated Cartoonist, Harper & Collins, Toronto, 1989.
- Jenkins, Henry Textual Poachers:
Television Fans & Participatory Culture,
Routledge, New York and London, 1992.
- Laybourne, K., The Animation Book,
Crown Trade Paperbacks, New York, 1979.
- Laurel, B., Computers as Theatre,
Addison Wesley, New York, 1991.
- McCloud, Scott, Understanding Comics,
Tundra Press, 1993, Northhampton, MA.
- Miller F, with K. Janson and L. Varney, , F
Batman: The Dark Knight Returns, DC Comics, Inc, 1986.
- Minsky, M. The Society of Mind, Simon and
Schuster, N.Y, N.Y. 1987.
- Moliere, The Misanthrope and other
Plays, translated by Donald M. Frame, New American Library, New
York, 1968.
- Ousterhout, J.K. Tcl and the Tk
Toolkit, Addison Wesley Publishing Company, New York, 1994.
- Seeger, L. Creating Unforgettable
Characters, Henry Holt and Company, New York, 1990.
- Solomon, Charles, The History of
Animation: Enchanted Drawings, Alfred A. Knopf, New York, 1989.
- Stanislavski, Constantin, translated by
Elizabeth Reynolds Hapgood, An Actor Prepares, Routledge, New
York, 1989.
- Stanislavski, Constantin, translated by
Elizabeth Reynolds Hapgood, Building a Character, Routledge, New
York, 1989.
- Stanislavski, Constantin, translated by
Elizabeth Reynolds Hapgood, Creating a Role, Routledge, New
York, 1989.
- Tinbergen, N, The Study of Instinct,
Oxford University Press, London, 1951.
- Thomas, F & Ollie Johnston, Disney
Animation: The Illusion of Life, Abbeville Press, New York 1981.
- Thomas, F & Ollie Johnston, Too Funny For
Words: Disney's Greatest Sight Gags, Abbeville Press, New York 1987.
- White, T., The Animation Workbook,
Watson-Guptill Publications, New York, 1988.
- Upstill, S. The RenderMan Companion,
Addison-Wesley, Reading, MA 1989.
- Webb, Terry J., Revenge of the Garage Kit That
Ate my Wallet, Webbhead Enterprises, 1994.
Book Chapters
- Badler, N.I. and B.L. Webber, Animation from
Instructions. in Making them Move: Mechanics, Control, and Animation
of Articulated Figures, Morgan-Kaufmann 1991.
- Baker, M. Pauline, An Object-Oriented
Approach to Animation Control. in Computer Graphics Using
Object-Oriented Programming, Wiley 1991.
- Malone, T.W. et.al, Enterprise: A Market-Like Task
Scheduler for Distributed Computing Environments, in The Ecology of
Computation, ed. B.A. Huberman, Elsevier Science Publishing,
1988.
- Zeltzer, D. and M.B. Johnson, Virtual Actors
and Virtual Environments: Defining, Modeling and Reasoning about Motor
Skills, in Interacting with Virtual Environments, L. MacDonald and
J. Vince, 1993, John Wiley & Sons: Chichester, England.
Personal Communications/Talks
- John Lasseter , spring, 1994, a talk
given at the AAAI Spring Symposium on "Believable Characters".
- Yael Miló , late summer, 1993.
- Eben Ostby , spring, 1994.
- Annabella Serra, summer, 1993.
- Zeltzer, David, fall 1988 and on.
Tech Reports
- Beer, R.D., L.S. Sterling, and H.J. Chiel,
Periplaneta Computatrix: The Artificial Insect Project, Tech Report
TR-89-102, Case Western Reserve University, 1989.
- Pixar, The RenderMan Interface, Version 3.1,
September 1989.
- Bers, J. Geometric Body Modelling for
Full-Body Human Computer Interaction, MIT Media Lab AHIG Tech
report 95-1, March 1995.
Theses
- Galyean, T Navigating Narrative
Spaces (not the exact title...), Ph.D. thesis, Massachusetts
Institute of Technology, June 1995.
- Johnson, M.B. Build-a-Dude: Action Selection
Networks for Computational Autonomous Agents, SMVS Thesis,
Massachusetts Institute of Technology, Feb. 1991.
- McKenna, M. A Dynamic Model of Locomotion for
Computer Animation, SM Thesis, MIT Media Lab, January 1990.
- Maes, Pattie. Computational Reflection,
Ph.D. thesis, Technical Report 87.2, Artificial Intelligence
Laboratory, University of Brussels, 1987.
- Sims, K. Locomotion of Jointed Figures over
Complex Terrain, SMVS Thesis, MIT Media Lab, 1987.
- Strassmann, S. Desktop Theater: A
System for Automatic Animation Generation, Ph.D. Thesis, MIT Media
Lab, 1991.
- Travers, M.D. Agar: An Animal Construction Kit,
SM Thesis, MIT Media Lab, 1989.
- Zeltzer, D. Representation and Control of
Three Dimensional Computer Animated Figures, Ph.D. Thesis, Ohio
State University (August 1984).
Videos/Films
Michael B. Johnson <wave@media.mit.edu>
Last modified: Fri Jun 26 16:18:53 PDT 1998