Before Pixar, I was in the Computer Graphics and Animation Group at the MIT Media Laboratory, where I did my Master's in Visual Studies ("Build-a-Dude", completed in 1991), and Ph.D. ("WavesWorld: A Testbed for Three Dimensional Semi-Autonomous Animated Characters"). Many thanks to my advisor David Zeltzer, and my committe members Pattie Maes and Ed Catmull.
These days (well, the past 22 years), I work for Pixar Animation Studios in Research & Development. I still supervise the Tools Story/Editorial team, but most of my time is spent trying to understand the best way to jumpstart the process of quickly building the prototypes of our films. It's a hard, subtle, complicated problem. Anyone who tells you otherwise is lying.
My wife, daughter and I live in the Bay Area where we managed to find Edna Mode's house, built in 1949, it's a great mid-century modern house built of redwood, glass, and concrete. We fixed it up with some help from our friends at Slant Studio.
I'm also on the board of the Cartoon Art Museum in San Francisco. They're in a great new space near the Metreon and the Yerba Buena Center, right around the corner from SF MOMA - if you haven't seen it, you should.
I've given a lot of talks over the last 12 years or so - if you can find any of them on-line, I'd be bummed.
Michael B. Johnson <firstname.lastname@example.org> Last modified: Mon January 14 8:35:00 PDT 2015