Story understanding resources

Collected by Erik T. Mueller
Last updated 2008-09-13

Meetings

Story understanding programs

  1. Story comprehension model (1972; MIT; demons)
  2. Ms. Malaprop (1977; University of Geneva/Yale; frames)
  3. QUALM (1977; Yale; question answering theory and program, used by SAM)
  4. News article comprehension model (1977; MIT; frames, linking, mapping)
  5. SAM (1978; Yale; scripts)
  6. PAM (1978; Yale; plans, goals)
  7. CYRUS (1978; Yale; episodic memory)
  8. POLITICS (1979; Yale; political ideology)
  9. FRUMP (1979; Yale; news story skimming)
  10. IPP (1980; Yale; generalization, episodic memory, integrated parsing)
  11. BORIS (1982; Yale; scripts, plans, goals, emotions, themes, integrated parsing)
  12. Wimp (1986; Brown; marker passing)
  13. FAUSTUS (1987; UC Berkeley; marker passing)
  14. CRAM (1989; UCLA; connectionism, morals)
  15. OpEd (1989; UCLA; editorial comprehension)
  16. AQUA (1989; Yale; asking and answering questions while reading, explanation)
  17. ROBIN (1989; UCLA; connectionism)
  18. EL/Epilog/Ecologic (1989; University of Alberta, University of Rochester, Boeing; natural-language-like logical representation)
  19. KT (1989; IBM, University of Western Ontario; logic, commonsense reasoning)
  20. SWALE (1990; Yale; explanation)
  21. Retriever/Anon (1990; Yale; indexing and retrieving planning knowledge)
  22. Accepter (1990; Yale; evaluating explanations)
  23. Tweaker/ABE (1990; Yale; adapting explanations)
  24. TACITUS (1990; SRI; logic, weighted abduction)
  25. Wimp3 (1990; Brown; probabilistic account of marker passing)
  26. DISCERN (1990; UCLA; scripts, connectionism)
  27. THUNDER (1991; UCLA; irony, ethics)
  28. ARIEL (1991; UCLA; analogy, editorial comprehension)
  29. Construction-integration model (1992; University of Colorado at Boulder; construction-integration)
  30. Automatic inference (1992; UC Berkeley; probabilistic account of marker passing)
  31. Story Gestalt model (1992; CMU; scripts, connectionism)
  32. REMIND (1992; UCLA; spreading activation, memory retrieval)
  33. KERNEL (1993; Unisys; complex interaction among system modules)
  34. Golden and Rumelhart model (1993; UT Dallas, Stanford; situation-state space)
  35. AbMaL (1994; UC Irvine/Northwestern; emotions, situation calculus)
  36. COMPERE (1995; Georgia Tech; integrated syntax-semantics)
  37. SNePS/Cassie (1995; SUNY Buffalo; propositional semantic networks, beliefs)
  38. Modified construction-integration model (1995; University of Chicago; connectionism, construction-integration model)
  39. Meta-AQUA (1996; Georgia Tech; learning, empirical study on TALE-SPIN stories)
  40. ThoughtTreasure (1996; Signiform; plans, goals, emotions, grids, simulation)
  41. NKRL (1996; CNRS; language for representing content of narratives)
  42. ISAAC (1997; Georgia Tech; creative reading)
  43. KARMA (1997; UC Berkeley; x-schemas, metaphor, aspect)
  44. Deep Read (1999; MITRE; reading comprehension)
  45. Spatio-Temporal Model (2000; LIMSI-CNRS; physical model)
  46. Aquareas (2000; DSO National Laboratories, Singapore; reading comprehension)
  47. Reading comprehension programs (2000; Brown University; reading comprehension)
  48. Quarc (2000; University of Utah; reading comprehension)
  49. Story understanding model (2003; New Mexico State University; commonsense aspects)
  50. Model-based story understanding program (2003; IBM Research; event calculus, satisfiability)
  51. Distributed Situation Space (DSS) model (2003; Tilburg, Nijmegen, Max Planck Institute for Psycholinguistics; microworld, situation-state space, self-organizing maps)
  52. Semantic Stories (2003; University of Edinburgh; plot analysis, latent semantic analysis [LSA], event calculus)
  53. CPL (2005; Boeing; computer-processable language)
  54. STORY (2005; University of Maryland and University of Naples "Federico II"; extracting stories from text and other data sources)

Early natural language understanding programs

Story understanding bibliography

Story understanding and psychology

Story understanding and literary theory

Story generation programs

  1. TALE-SPIN (1976; Yale; simulation, goals, plans)
  2. UNIVERSE (1983; Columbia; person frames, stereotypes, past events)
  3. ROALD (1983; University of Exeter; goals, simulation)
  4. Racter (1984; William Chamberlain and Thomas Etter; syntax directives)
  5. Daydreamer (1987; UCLA; daydreaming, planning, episodic memory, emotions)
  6. Author (1989; Yale; reconstructive and dynamic memory)
  7. Oz (1989; CMU; interactive drama, goals, emotions)
  8. TAILOR (1991; University of Calgary; story space, planning)
  9. MINSTREL (1992; UCLA; planning advice themes, case-based reasoning)
  10. Dramatica (1993; Melanie Anne Phillips and Chris Huntley; Dramatica theory)
  11. Scenario Synthesizer (1998; Rutgers; formal scenario)
  12. Agent Stories (1999; MIT; authoring, story pieces, story agents)
  13. BRUTUS (2000; RPI; story grammars, frames)
  14. Author/StoryBook (2000; North Carolina State University; sentence planner, functional systemic grammar)
  15. MEXICA (2001; Universidad Nacional Autonoma de Mexico, University of Birmingham; engagement-reflection)
  16. MAKEBELIEVE (2002; MIT; Open Mind Common Sense)
  17. IDtension (2004; LINC, University of Paris 8; graph-based narrative structures)
  18. Fabulist (2004; North Carolina State University; planning, plot coherence, character believability)
  19. System for automatic story generation (2005; Universidad Complutense de Madrid; CBR)

Reading comprehension tests

Technical report/paper libraries

Related bibliographies

Commonsense/linguistic databases