Kristinn R Thorisson

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SELECTED PUBLICATIONS

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FEATURED PAPERS

Learning Problem Solving Skills from Demonstration: An Architectural Approach

Proceedings of Artificial General Intelligence 2011

PDF

The paper presents an architectural approach to learning problem solving skills from demonstration, using internal models to represent problem-solving operational knowledge. Internal forward and inverse models are initially learned through active interaction with the environment, and then enhanced and finessed by observing expert teachers. While a single internal model is capable of solving a single goal-oriented task, it is their sequence that enables the system to hierarchically solve more complex task. Activation of models is goal-driven; internal simulations predict future rewards. In our approach intelligent system behavior emerges as a coordinated activity of internal models over time, governed by sound architectural principles. In this paper we report preliminary results using the game of Sokoban, where the aim is to learn goal-oriented patterns of model activations capable of solving the problem in various contexts.

From Constructionist to Constructivist A.I.

Keynote, AAAI Fall Symposium Series: Biologically Inspired Cognitive Architectures 2009

PDF

Going beyond current A.I. systems requires significantly more complex integration than attempted to date, especially regarding transversal functions such as attention and learning. The development of artificial intelligence systems has to date been largely one of manual labor. This Constructionist approach to A.I. has resulted in isolated solutions to relatively small problems. Small success stories of putting these pieces together in robotics, for example, has made people optimistic that continuing on this path would lead to artificial general intelligence. This is unlikely. Standard software development methods come with serious limitations in scaling; in A.I. the Constructionist approach results in systems with limited domain application and severe performance brittleness. Genuine integration, as required for general intelligence, is practically and theoretically precluded. Replacing top-down architectural design as a major development methodology with methods focusing on self-generated code and self-organizing architectures could remove these limitations. I call this Constructivist A.I., in reference to the self-constructive principles on which such an approach would be based. Methodologies employed for Constructivist A.I. will be very different from today’s software development methods. In this paper I describe the argument in detail and examine some of the implications of this impending paradigm shift.

Towards a Neurocognitive Model of Realtime Turntaking in Face-to-Face Dialogue

In I. Wachsmuth, M. Lenzen, G. Knoblich (eds.), Embodied Communication in Humans And Machines, 2008

PDF

A hybrid model of human turntaking skills is proposed that integrates features of the Ymir turntaking model (YTTM) and Augmented Competitive Queuing (ACQ) by expanding key cognitive components of the former with neural mechanisms from the latter. The model is able to learn turn taking with little or no overlap in speech and to learn “social” turn taking cues, based on observation of own and other's behavior. A key quality of the model is its highly extensible framework. In four experiments we investigate how turntaking behaviors emerge in the system and how different patterns of conversation unfold from various parameter settings. The results of simulation experiments on these neurally-implemented modules are reported and ongoing work on integrating these submodules into a more complete neural model of turntaking is described.

Integrated A.I. Systems

Invited paper at The Dartmouth Artificial Intelligence Conference: The Next 50 Years — Commemorating the 1956 Founding of AI as a Research Discipline.
Minds & Machines
, 17:11-25, 2007

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The broad range of capabilities exhibited by humans and animals is achieved through a large set of heterogeneous, tightly integrated cognitive mechanisms. To move artificial systems closer to such general-purpose intelligence we cannot avoid replicating some subset — quite possibly a substantial portion — of this large set. Progress in this direction requires that systems integration be taken more seriously as a fundamental research problem. In this paper I make the argument that intelligence must be studied holistically. I present key issues that must be addressed in the area of integration and propose solutions for speeding up rate of progress towards more powerful, integrated A.I. systems, including (a) tools for building large, complex architectures, (b) a design methodology for building realtime A.I. systems and (c) methods for facilitating code sharing at the community level.

Natural Turn-Taking Needs No Manual: Computational Theory and Model, from Perception to Action

In B. Granström, D. House, I. Karlsson (Eds.), Multimodality in Language and Speech Systems, 173-207

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This chapter presents a computational model of natural turn-taking in goal-oriented, face-to-face dialogue. The model demonstrates fluent psycho-social dialogue skills in real-time interactions with human users, perceiving their multimodal actions — speech, prosody, body language, manual gesture, gaze — and generating multimodal behavior as output, including speech, facial expressions, manual gesture, spatial attention via head and eye movements, as well as manipulations in a topic domain. The first half of this chapter presents the theory of the model, formulated as a series of hypotheses. Here we look at prior research, identify the missing pieces and relate this to our computational perspective, rooted in classical and behaviorbased artificial intelligence. The theory is not an analysis of the ’turn-taking rules’ observed in human dialogue — which vary between cultures and can be separated out (our implementation leans on research in this area) — the theory and model present a turn-taking mechanism. The second half describes a model based on these hypotheses, and its implementation. The implementation has been tested with a wide range of users and shows significant promise as a first step in bridging semantic analysis, situated dialogue, discourse structure, auditory perception, computer vision, and action selection under a unifying framework. Performance examples of the prototype are given at the end of the chapter.


VIDEO

Multiparty Turntaking
- Using a Cognitive Model of Multimodal Dialogue Skills
(2010)

A Multiparty Multimodal Architecture for Realtime Turntaking.
Proceedings of Intelligent Virtual Agents 2010.

Multiparty turntaking icon

MIRAGE
- An Embodied Agent in Augmented Reality (2002)

Constructionist Design Methodology for Interactive Intelligences.  
A.I. Magazine
, 25(4): 77-90. Menlo Park, CA: American Association for Artificial Intelligence.

MIRAGE - An embodied agent in augmented reality

Gandalf
- The Conversive Humanoid Agent (1996)

A Mind Model for Multimodal Communicative Creatures and Humanoids.
International Journal of Applied Artificial Intelligence, 13(4-5): 449-486.

Gandalf - the conversive humanoid agent

ICONIC
- Iconic and pantomimic gesture at the interface (1993)

Integrating Simultaneous Input from Speech, Gaze and Hand Gestures.
In M. T. Maybury (Ed.), Intelligent Multimedia Interfaces, Ch. 11, 257-276. Cambridge, Massachusetts, U.S.A.: AAAI Press / M.I.T. Press.

iconic video on youtubeiconic - hrafn th. thorisson

 

JOURNAL ARTICLES, BOOK CHAPTERS, CONFERENCE PAPERS

H. Dindo, A. Chella, G. La Tona, M. Vitali, E. Nivel & K. R. Thórisson (2011). Learning Problem Solving Skills from Demonstration: An Architectural Approach. Proceedings of Artificial General Intelligence 2011.

PDF
K. R. Thórisson, O. Gislason, G. R. Jonsdottir & H. Th. Thorisson (2010). A Multiparty Multimodal Architecture for Realtime Turntaking. Proceedings of Intelligent Virtual Agents 2010. PDF
Thórisson, K. R., N. Spivack, J.M. Wissner (2010). The Semantic Web: From Representation to Realization. Transactions on Computational Collective Intelligence II, Lecture Notes in Computer Science, 6450:90-107, Ngoc Thanh Nguyen and Ryszard Kowalczyk (Eds.), DOI: 10.1007/978-3-642-17155-0. PDF

Thórisson, K. R. (2009). From Constructionist to Constructivist A.I. Keynote, AAAI Fall Symposium Series: Biologically Inspired Cognitive Architectures, Washington D.C., Nov. 5-7, 175-183. AAAI Tech Report FS-09-01, AAAI press, Menlo Park, CA.

PDF

Thórisson, K. R., N. Spivack & J. M. Wissner (2009). SemCards: A New Representation for Realizing the Semantic Web. In N.T. Nguyen, R. Kowalczyk and S.M. Chen (Eds.), Proc. First International Conference on Computational Collective Intelligence, Wroclaw, Poland, Oct. 5-7; Springer Lecture Notes in Artificial Intelligence, 5796, 425-436.

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Stefánsson, S. F., B. Th. Jonsson & K. R. Thórisson (2009). A YARP-based Architectural Framework for Robotic Vision Applications. Proc. of International Conference on Computer Vision Theory and Applications (VISAPP), Lisboa, Portugal, Feb. 5-8, 1:65-68. PDF
Ng-Thow-Hing, V., K. R. Thórisson, R. K. Sarvadevabhatla, J. Wormer & T. List (2009). Cognitive Map Architecture: Facilitation of Human-Robot Interaction in Humanoid Robots. IEEE Robotics & Automation Magazine, March, 16(1):55-66. PDF

Thórisson, K. R. & E. Nivel (2009). Holistic Intelligence: Transversal Skills and Current Methodologies. Proc. of the Second Conference on Artificial General Intelligence, 220-221. Arlington, VA, USA, March 6-9.

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Thórisson, K. R. & Nivel, E. (2009). Achieving Artificial General Intelligence Through Peewee Granularity. Proc. of the Second Conference on Artificial General Intelligence, 222-223. Arlington, VA, USA, March 6-9.

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Nivel, E. & K. R. Thórisson (2009). Self-Programming: Operationalizing Autonomy. Proc. of the Second Conference on Artificial General Intelligence, 150-155. Arlington, VA, USA, March 6-9.

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Bonaiuto, J. & K. R. Thórisson (2008). Towards a Neurocognitive Model of Realtime Turntaking in Face-to-Face Dialogue. In I. Wachsmuth, M. Lenzen, G. Knoblich (eds.), Embodied Communication in Humans And Machines. U.K.: Oxford University Press. PDF
Vilhjálmsson, H. & K. R. Thórisson (2008). A Brief History of Function Representation from Gandalf to SAIBA. In Proc. of the 1st Function Markup Language Workshop at AAMAS, Portugal, June 12-16, 2008. PDF

Thórisson, K. R., G. R. Jonsdottir & E. Nivel (2008). Methods for Complex Single-Mind Architecture Designs. Proc. AAMAS, Estoril, Portugal, June.

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Jonsdottir, G. R., K. R. Thórisson & E. Nivel (2008). Learning Smooth, Human-Like Turntaking in Realtime Dialogue. Proc. of Intelligent Virtual Agents (IVA), Tokyo, Japan, September 1-3.

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Thórisson, K. R. & G. R. Jonsdottir (2008). A Granular Architecture for Dynamic Realtime Dialogue. Proc. of Intelligent Virtual Agents (IVA), Tokyo, Japan, September 1-3.

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Thórisson, K. R. (2008). Modeling Multimodal Communication as a Complex System. In I. Wachsmuth, M. Lenzen, G. Knoblich (eds.), Springer Lecture Series in Computer Science: Modeling Communication with Robots and Virtual Humans, 143-168. New York: Springer.

PDF
Thórisson, K. R. & G. R. Jonsdottir (2008). A Granular Architecture for Dynamic Realtime Dialogue. Proc. of Intelligent Virtual Agents (IVA), Tokyo, Japan, September 1-3. PDF
Jonsdottir, G. R., J. Gratch, E. Fast, & K. R. Thórisson (2007). Fluid Semantic Back-Channel Feedback in Dialogue: Challenges & Progress. Proc. of 7th International Conference on Intelligent Virtual Agents, 154-160, September. Paris, France. PDF

Ng-Thow-Hing, V., T. List, K. R. Thórisson, J. Lim & J. Wormer (2007). Design and Evaluation of Communication Middleware in a Humanoid Robot Architecture. IROS 2007 Workshop on Measures and Procedures for the Evaluation of Robot Architectures and Middleware, Oct. 29, San Diego, CA.

PDF
Thórisson, K. R. (2007). Avatar Intelligence Infusion—Key Noteworthy Issues. Keynote, 10th International Conference on Computer Graphics and Artificial Intelligence, 3IA, Athens, Greece, May 30-31, 123-134. PDF
Thórisson, K. R. (2007). Integrated A.I. Systems. Minds & Machines, 17:11-25, 2007. Invited paper at The Dartmouth Artificial Intelligence Conference: The Next 50 Years — Commemorating the 1956 Founding of AI as a Research Discipline, July 13-15, 2006, Dartmouth, New Hampshire, U.S.A. PDF
Kopp, S., B. Krenn, S. Marsella, A. N. Marshall, C. Pelachaud, H. Pirker, K. R. Thórisson & H. Vilhjálmsson, (2006). Towards a Common Framework for Multimodal Generation: The Behavior Markup Language. Proc. of Intelligent Virtual Agents (IVA '06), August 21-23. Also published in Springer Lecture Notes in Computer Science. Nominated for Best Conference Paper Award. PDF
Saemundsson, R., K. R. Thórisson, G. R. Jonsdottir, M. Arinbjarnar, H. Finnsson, H. Gudnason, V. Hafsteinsson, G. Hannesson, J. Ísleifsdóttir, Á. Th. Jóhannsson, G. Kristjánsson & S. Sigmundarson (2006). Modular Simulation of Knowledge Development in Industry: A Multi-Level Framework. Proc. of WEHIA – 1st International Conference on Economic Sciences with Heterogeneous Interacting Agents, 15-17 June, University of Bologna, Italy. PDF
Thórisson, K.R., T. List, C. Pennock & J. DiPirro (2005). Whiteboards: Scheduling Blackboards for Semantic Routing of Messages & Streams. In K. R. Thórisson, H. Vilhjalmsson, S. Marsella (eds.), Proc. of AAAI-05 Workshop on Modular Construction of Human-Like Intelligence, Pittsburgh, Pennsylvania, July 10, 8-15. Menlo Park, CA: American Association for Artificial Intelligence. PDF
List, T., J. Bins, R. B. Fisher, D. Tweed & K. R. Thórisson (2005). Two Approaches to a Plug-and-Play Vision Architecture - CAVIAR and Psyclone. In K. R. Thórisson, H. Vilhjalmsson, S. Marsella (eds.), AAAI-05 Workshop on Modular Construction of Human-Like Intelligence, Pittsburgh, Pennsylvania, July 10, 16-23. Menlo Park, CA: American Association for Artificial Intelligence. PDF
Thórisson, K. R. (2005). On the Nature of Presence. AISB-05 / SSAISB Convention: Social Intelligence and Interaction in Animals, Robots and Agents, Proc. of the Joint Symposium on Virtual Social Agents, 12-15 April, University of Hertforshire, Hatfield, U.K., 15-21. PDF
Thórisson, K. R., H. Benko, A. Arnold, D. Abramov, S. Maskey and A. Vaseekaran (2004). Constructionist Design Methodology for Interactive Intelligences. A.I. Magazine, 25(4): 77-90. Menlo Park, CA: American Association for Artificial Intelligence. PDF
Thórisson, K. R., C. Pennock, T. List & J. DiPirro (2004). Artificial Intelligence in Computer Graphics: A Constructionist Approach. Computer Graphics Quarterly, 38(1): 26-30. New York: ACM SIGGRAPH. PDF
Thórisson, K. R. (2002). Natural Turn-Taking Needs No Manual: Computational Theory and Model, from Perception to Action. In B. Granström, D. House, I. Karlsson (Eds.), Multimodality in Language and Speech Systems, 173-207. Dordrecht, The Netherlands: Kluwer Academic Publishers. PDF
Thórisson, K. R. (2002). Machine Perception of Multimodal Natural Dialogue. In P. McKevitt, S. Ó Nulláin, C. Mulvihill (Eds.), Language, Vision & Music, 97-115. Amsterdam: John Benjamins. PDF
Bryson, J. & K. R. Thórisson (2000). Dragons, Bats & Evil Knights: A Three-Layer Design Approach to Character-Based Creative Play. Virtual Reality, Special Issue on Intelligent Virtual Agents, 5(2): 57-71. Heidelberg: Springer-Verlag. PDF
Thórisson, K. R. (1999).  A Mind Model for Multimodal Communicative Creatures and HumanoidsInternational Journal of Applied Artificial Intelligence, 13(4-5): 449-486. PDF
Cassell, J. & K. R. Thórisson (1999). The Power of a Nod and a Glance: Envelope vs. Emotional Feedback in Animated Conversational AgentsInternational Journal of Applied Artificial Intelligence, 13(4-5): 519-538. PDF

Thórisson, K. R. (1998). Real-Time Decision Making in Multimodal Face to Face Communication. Second ACM International Conference on Autonomous Agents, Minneapolis, Minnesota, May 11-13, 16-23.

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Thórisson, K. R. (1997). Layered Modular Action Control for Communicative Humanoids. Proc. of Computer Animation '97, Geneva, Switzerland, June 5-6, 134-143. PDF
Thórisson, K. R. (1997). Gandalf: An Embodied Humanoid Capable of Real-Time Multimodal Dialogue with People. Proc. of the First ACM International Conference on Autonomous Agents, Mariott Hotel, Marina del Rey, California, February 5-8, 536-7. HTML
youtube
Thórisson, K. R. & J. Cassell (1996). Why Put an Agent in a Body: The Importance of Communicative Feedback in Human-Humanoid Dialogue. Proc. of Lifelike Computer Characters '96, Snowbird, Utah, October 5-9. HTML
Thórisson, K. R. (1996). Öldrun á upplysingaöld (Aging in the Information Age). In H. Thorgilsson & J. Smári (Eds.), Árin eftir sextugt (The Years After Sixty), 294-312. Reykjavík, Iceland: Forlagid.  
Thórisson, K. R. (1995). Multimodal Interaction with Humanoid Computer Characters. Proc. of Lifelike Computer Characters '95, Snowbird, Utah, September 26-29, 45. HTML
Thórisson, K. R. (1995). Computational Characteristics of Multimodal Dialogue. AAAI Fall Symposium on Embodied Language and Action, Massachusetts Institute of Technology, Cambridge, Massachusetts, November 10-12, 102-108. PDF
Thórisson, K. R. (1994). Simulated Perceptual Grouping: An Application to Human-Computer Interaction. Proc. of the Sixteenth Annual Conference of the Cognitive Science Society, Atlanta, Georgia, August 13-16, 876-81. PDF
Thórisson, K. R. (1994). Face-to-Face Communication with Computer Agents. Proc. of AAAI Spring Symposium on Believable Agents, Stanford University, California, March 19-20, 86-90. PDF
Thórisson, K. R. (1994). Estimating Three-Dimensional Space from Multiple Two-Dimensional Views. Presence: Teleoperators and Virtual Environments, 2(1): 44-53.  
Thórisson, K. R. (1993). Dialogue Control in Social Interface Agents. InterCHI Adjunct Proc., Amsterdam, Holland, April 24-29, 139-40. New York: ACM Press. PDF
Thórisson, K. R. & K. Donoghue (1993). Synthetic Synesthesia: Mixing Sound with Color. InterCHI Adjunct Proc., Amsterdam, Holland, April 24-29, 65-6. New York: ACM Press. PDF
Koons, D. B., C. J. Sparrell & K. R. Thórisson (1993). Integrating Simultaneous Input from Speech, Gaze and Hand Gestures. In M. T. Maybury (Ed.), Intelligent Multimedia Interfaces, Ch. 11, 257-276. Cambridge, Massachusetts, U.S.A.: AAAI Press / M.I.T. Press. iconic on youtube 1 youtube 2
Koons, D. B. & K. R. Thórisson (1993). Estimating Direction of Gaze in Multi-Modal Context. Presented at 3Cyberconf - The Third International Conference on Cyberspace, Austin, Texas, May 15-16.  
Thórisson, K. R., D. B. Koons & R. A. Bolt (1992). Multimodal Natural Dialogue. SIGCHI '92 Proc., 139-140.  
Thórisson, K. R., F. Skulason and E. Haraldsson (1991). The Effects of ESP-Belief and Distorted Feedback on a Computerized Clairvoyance Task. Journal of Parapsychology, 55:45-58.  
Smither, J. A., R. Gilson, M. Thomas & K. R. Thórisson (1990). Short Term Memory Demands in Processing Synthetic Speech by Old and Young Listeners. The Gerontologist, 30, Special Issue 309A.  
 



BOOKS, ARTICLES
Thórisson, K. R. (2002). Who is Afraid of Robots? Published on the web at: www.dasboot.org HTML
Thórisson, K. R., T. S. Gudbergsson, B. Hinriksson (1998). Digitus Sapiens. Reykjavik, Iceland: Fródi Publishing.  
Thórisson, K. R. (1994). Vélin sem breytir heiminum (The Machine that Changes the World). Núllid, 2(3). HTML
Thórisson, K. R. (1990). Geimferdastofnunin í sókn eftir lægd undanfarinna áratuga (The Space Administration Catching up after Decades of Dormancy). Vid sem fljúgum, 10(12).  
Garber, S.W.; Garber, M.D.; & Friedman-Spizman, R. Good Behavior. N.Y: Villard, 1987, 445 pp.  Rád sem duga.  Reykjavík, Iceland: Idunn, 1989. (Translation, 1989)  
 



TECHNICAL PAPERS, WORKSHOP REPORTS
Nivel, E. & K. R. Thórisson (2008). Prosodica Real-Time Prosody Tracker. Reykjavik University School of Computer Science Technical Report, RUTR08002.

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Thórisson, K. R., T. List, J. DiPirro, C. Pennock (2007). OpenAIR 1.0 Specification. Reykjavik University Department of Computer Science Technical Report, RUTR-CS07005.

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Kristinn R. Thórisson, Hannes Högni Vilhjálmsson, Catherine Pelachaud, Stefan Kopp, Norman I. Badler, W. Lewis Johnson, Stacy Marsella, Brigitte Krenn (2006). Representations for Multimodal Generation: A Workshop Report. AI Magazine, 27(1):108.

Thórisson, K. R., T. List, J., C. Pennock, DiPirro, F. Magnusson (2005). Scheduling Blackboards for Interactive Robots. Reykjavik University Department of Computer Science Technical Report, RUTR-CS05002.
Thórisson, K. R., T. List, J. DiPirro, C. Pennock (2005). A Framework for AI Integration. Reykjavik University Department of Computer Science Technical Report, RUTR-CS05001.  
Thórisson, K. R. (2004). ToonFace: Simple & Expressive Real-time Animation Specification, Draft 1.0. HTML
Thórisson, K. R. (1999). Culture Walls: Echoing Sounds of Distant Worlds Across Planet Earth. Interactive Institute White Paper. PDF
Thórisson, K. R. (1997). Connected Worlds: The Future of Digital LEGO Toys. LEGO Digital (SPU-Darwin) white paper.
Thórisson, K. R. (1996). ToonFace: A System for Creating and Animating Cartoon Faces. M.I.T. Media Laboratory, Learning & Common Sense Section Technical Report 1-96. PDF
Thorisson, K. R., and Koons, D. B. (1992). Unconstrained Eye Tracking in Multi-Modal Natural Dialogue. AHIG Research Report 92-4, MIT Media Laboratory.  

Thórisson, K. R., & Blatt, L. A. (1990). Support on Freestyle 2.0/WP Plus Connection. WANG Human Factors Department internal memorandum.

 
Molino, J. A., & Thórisson, K. R. (1989). Learning to Operate a Telerobot with End-Effector Position Reference. Letter Report to NASA Goddard Space Flight Center, Goddard Robotics Data Systems and Integration Section, Tech-U-Fit Corporation technical report.  
Molino, J. A., Elliff, G. A., Thórisson, K. R., & Helbing, K. G. (1989). Summary Report on the Human Factors Evaluation of Differences Between the Simulator and the Unit 1 Control Room at the D.C. Cook Nuclear Power Plant. SCI Services Technical Report.  

Molino, J. A., & Thórisson, K. R., (1989). Work Envelope Study, Peg-in Hole Task and Truss Node Task. Letter Report to NASA Goddard Space Flight Cente, Goddard Robotics Data Systems and Integration Section, Tech-U-Fit Corporation technical report.

 
 


 

INVITED LECTURES

Keynote, AAAI Fall Symposium, Biologically Inspired Cognitive Architectures
  Washington D.C., USA, November 2009
  From Constructionist to Constructivist A.I.

University of Edinburgh, Institute for Perception, Action & Behavior
  Edinburgh, Scotland, February 2006
  Understanding Intelligence in Context

Keynote, International Conference on Computer Graphics & Artificial Intelligence (3IA)
Athens, Greece, May 2007
 Avatar Intelligence Infusion – Key Noteworthy Issues

University of Edinburgh, Institute for Perception, Action & Behavior
  Edinburgh, Scotland, February 2006
  Understanding Intelligence in Context

HONDA Research Institute USA
  Mountainview, California, USA, January 2006
  Architectures for Humanoid Cognitive Robots: Using Psyclone in Asimo

University of Iceland
  Reykjavik, Iceland, November 2005
  Synthetic Sentience & Consciousness in Meat Computers & Mechanoids

University of Bielefeld
  Bielefeld, Germany, January 2005
  Multimodal Perception & Action In Synch With Reality

National Association of Computer Scientists
  Reykjavik, Iceland, November 2004
  Block Brains, Communication & the Modules of Thought

Klink & Bank
  Reykjavik, Iceland, October 2004
  Art & Artificial Intelligence

Reykjavík University
  Reykjavík, Iceland, May 6, 2004
  Building Brains for Virtual Bodies

Scuola Superiore G. Reiss Romoli
  L'Aquila, Italy, July/August, 2002
  Computing Our Way to the Ultimate Toy

Agora, International Exhibition on Creative Solutions for the Information Industry
  Reykjavik, Iceland, October, 2000
  And Now For Something Completely Different: Computers With Communicative Intelligence

British Telecom Research, Adastral Park (now BTExact)
  British Telecom, Ipswich, U.K, November, 1999
  Multimodal Interaction with Communicative Creatures & Humanoids

New York University, Department of Computer Science
  Courant Institute of Mathematical Sciences
  New York City, April, 1999

IBM Watson Research Center
  
Yorktown Heights, New York, October 1998
  Increasing the Bandwidth Between People & Computers

BT Research Labs, British Telecom
  Ipswich, U.K., July, 1998
  Towards a Holistic Model of Human-Humanoid Communication

University of Aalborg, Center for Human Communication, Department of Engineering
  Aalborg, Denmark, November, 1997
  A Communicative Humanoid Capable of Real-Time Face-to-Face Dialouge

University of Bielefeld
  Bielefeld, Germany, October, 1997
  Gandalf - The Communicative Humanoid

CWI, Stichting Mathematicl Institute
  Amsterdam, Netherlands, August, 1997
  Multimodal Communication with Autonomous Characters

First Conference on Virtual Humans
  Anaheim, California, June 19-20th, 1996
  Multimodal Interaction with Humanoid Characters

Nyherji , Reykjavík, 1993
  Fjölthátta notendavidmót (Multimodal User Interfaces)

Annual Meeting of the American Society of Safety Engineers
  Cape Canaveral Chapter, Kennedy Space Center, February 7, 1990
  Human Factors & Safety in Space Technology


DISCOGRAPHY

Er ást í tunglinu? / Skífan, 1988, CD
  Artists: Geiri Sæm & Hunangstunglid
  Featuring songs & lyrics by G. Sæm & K. R. Thórisson
Fíllinn / Skífan, 1987, LP
  Artist: Geiri Sæm
  Assistant engineering by K. R. Thórisson
Vímulaus æska / Skífan, 1987, LP
  Various artists
  Featuring synthesizer group Sonus Futurae
  Music written, arranged, performed, recorded and produced by K. R. Thórisson & T. Jonsson
Bakkabrædur / Fálkinn, 1986, cass., LP
  Children's stories read by S. Sigurjónsson
  Music arranged, performed, produced, recorded and written by K. R. Thórisson & T. Jonsson
Jólastjörnur / Skífan, 1984, LP
  Various artists
  Featuring synthesizer group Sonus Futurae
  Music written, arranged, performed, recorded and produced by K. R. Thórisson & T. Jonsson
Their sletta skyrinu / Hljódriti, 1982, EP
  Artists: Sonus Futurae
  Music: K. R. Thórisson & T. Jonsson
  Lyrics: K. R. Thórisson & J. Gustafsson
  Arrangements: K. R. Thórisson, T. Jonsson
  Vocals: K. R. Thórisson & J. Gustafsson
  Electric guitars & guitar synthesizers: K. R. Thórisson
  Keyboards: T. Jonsson
  Engineer: S. Bjóla
  Produced by Sonus Futurae & S. Bjóla
  Mix: J. R. Jónsson & S. Bjóla
  Mastering: Bernie Grundman

 

 


 
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