Chapters * Title * Contents * Introduction * Place * System * Design * Using * Future * Bibliography
Sections
* Future * Empirical * Additional_Features * History_Display * Voice * MMUD
Your Opponent's Voice
Most MarketPlace games currently happen in a single room containing many Macintosh client machines (although for logistical
reasons the server machine is often far away.) These games tend to have high levels of excitement with the players shouting out
suggestions to each other. MarketPlace games that are played between physically separated players tend to be less
high-spirited. To preserve the intensity of MarketPlace games played between far flung groups of people, the system needs to
support voice communication between the players.
Greg Kimberly/gregkimb@gak.com