Chapters

* Title * Contents * Introduction * Place * System * Design * Using * Future * Bibliography

Sections

* Future * Empirical * Additional_Features * History_Display * Voice * MMUD



Your Opponent's Voice

Most MarketPlace games currently happen in a single room containing many Macintosh client machines (although for logistical reasons the server machine is often far away.) These games tend to have high levels of excitement with the players shouting out suggestions to each other. MarketPlace games that are played between physically separated players tend to be less high-spirited. To preserve the intensity of MarketPlace games played between far flung groups of people, the system needs to support voice communication between the players.




Greg Kimberly/gregkimb@gak.com