Chapters * Title * Contents * Introduction * Place * System * Design * Using * Future * Bibliography
Sections
* System * Flow * Ending * Architecture * Map * Production * Ready_Auction * Auction * Buying * Auction_Details * Boycotts * Pollution * Law
The MarketPlace System
In MarketPlace, players colonize a distant world along with five to nine other players. They build factories, make food, energy
or machinery, sell these commodities to each other and then use the commodities they've made or purchased to make more.
Scoring
Players score two ways. They score by having money and by having commodities. Each dollar is worth one point. Each unit of of a
commodity is worth 5 points. Commodities, however, decay over time--so you can't simply sit on your pile.
Playing
MarketPlace is played in a series of turns. Each turn is broken into two phases--configuration and auction.
* Players develop plots of land by placing factories upon them. Their factories produce food, energy, or machinery units,
consuming units of the other two commodities in doing so. (For example, a factory producing food eats up energy and
machinery.)
* They buy and sell commodities at auctions.
Next turn they use their purchases to feed factories and produce more commodities.
Greg Kimberly/gregkimb@gak.com