Chapters * Title * Contents * Introduction * Place * System * Design * Using * Future * Bibliography
Sections
* System * Flow * Ending * Architecture * Map * Production * Ready_Auction * Auction * Buying * Auction_Details * Boycotts * Pollution * Law
Production Rules

The production rules are simple but have profound effects. Without bonuses for economies of scale and clustering, factories use
up more commodities than they put out. To perform well, players must specialize in one or two commodities. The circular nature
of consumption, however, means that someone who specializes must purchase large amounts of some other commodity from other
players. To do well, therefore, the players must trade.
Greg Kimberly/gregkimb@gak.com