Chapters * Title * Contents * Introduction * Place * System * Design * Using * Future * Bibliography
Sections
* Place * Constructionist * Evocative * Crystallizing * MediaFusion * Organizing * Why * Glass * Multiplayer * Reflection * MUD
MarketPlace's Place
How does MarketPlace fit into the universe of computer learning environments and the ideas they make accessible? This chapter
looks at the question from a number of angles
Greg Kimberly/gregkimb@gak.com