Chapters

* Title * Contents * Introduction * Place * System * Design * Using * Future * Bibliography

Sections

* Place * Constructionist * Evocative * Crystallizing * MediaFusion * Organizing * Why * Glass * Multiplayer * Reflection * MUD



MarketPlace's Place


How does MarketPlace fit into the universe of computer learning environments and the ideas they make accessible? This chapter looks at the question from a number of angles





Greg Kimberly/gregkimb@gak.com