Chapters

* Title * Contents * Introduction * Place * System * Design * Using * Future * Bibliography

Sections

* Design * Two_Simple * Sell * MULE * MULEvsMarketPlace * Incentives * Trade_Dependence * Symmetric_Commodities * Illustrating_Externalities * Showing_The_Model



MarketPlace, MULE and Markets

MULE, while a very playable game, has many shortcomings as a presentation of economic ideas. MarketPlace adds a number of features:

* greater incentives to trade and specialize

* greater risks of market failure

* a simplified, symmetric model of commodity use

* market externalities and methods of controlling them

* interface enhancements to make the model more apparent




Greg Kimberly/gregkimb@gak.com