Chapters

* Title * Contents * Introduction * Place * System * Design * Using * Future * Bibliography

Sections

* System * Flow * Ending * Architecture * Map * Production * Ready_Auction * Auction * Buying * Auction_Details * Boycotts * Pollution * Law



Ending MarketPlace

There is no particular turn at which a MarketPlace game is projected to end, any more than there is a projected end to most real-world markets. Games end when the time allotted for play elapses, the colony pollutes itself into collapse or the system crashes. (One player complained that due to the possibility of a crash, the game could end at any time. When I explained (tongue-in-cheek) that this helped stop people from taking advantage of the last turn, he exclaimed "Ah, so it is a feature.")




Greg Kimberly/gregkimb@gak.com