Chapters * Title * Contents * Introduction * Place * System * Design * Using * Future * Bibliography
Sections
* Using * Composite_Story * Behavior * Supply_and_Demand * Trade * Central * Externalities * Chicken * Monopolies * Geography * Money
Playing Chicken
Land is a limited resource in MarketPlace. In the beginning, the MarketPlace board starts out empty. Players can claim up to
four sites per turn for their own use. If two players attempt to claim the same square, either one or both of them will undo
the move or the server will randomly assign the plot to one of them. In the beginning of the game when there is plenty of open
land, players tend to avoid playing chicken over sites. They're avoiding the risk of wasting one of their four moves on an
unsuccessful attempt to claim a plot. Even though the server gives no advantage to the first player to claim a square, there is
a large psychological advantage to being first. Other players see your claim and tend to steer away.
Greg Kimberly/gregkimb@gak.com