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week 1
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8-27: Introductions and Overview.
These readings will be discussed in the second week of the course.
- Design Methods, by John Chris Jones. Chapters One and Five.
8-29: Design theme: Physical Instruments for Digital Data
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The What of XFR: eXperiments in the Future of Reading.
Interactions. New York: The Association for Computing Machinery. pp 21-30. Harrison, S., et. al..
- The How of XFR: eXperiments in
the Future of Reading. ACM Interactions. New York: The Association for
Computing Machinery. pp 31-41. Harrison, S., et.al..
- Listen Reader: an electronically augmented
paper-based book. Proceedings of CHI 2001, ACM Press, April 2001. Back, Maribeth, Cohen, J., Gold, R., Harrison, S., Minneman, S.
- Speeder Reader: An Experiment in the Future of Reading. Back, Maribeth, et. al., Proceedings of SIGGRAPH 2001, ACM Press.
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week 2
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9-3: The Social Aspects of Design
- "The Way Things Mean." Chapter Three from By Design by Ralph Caplan.
- City. By William H. Whyte. Chapters 1 and 2.
- "On the Planning Crisis: Systems
Analysis of the First and Second Generations," Rittle, Horst, reprint
#107 from Bedrifts Okonomen, no. 8 (October 1972),
Berkeley, Institute of Urban and Regional Development,
University of California.
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week 3
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9-10: Design theme: Imagining the Instrument
- "Tangible Bits: Towards Seamless Interfaces between People, Bits
and Atoms." Ishii, H., & Ullmer, B. Proceedings of CHI 1997.
- "Beyond Black Boxes: Bringing Transparency and Aesthetics Back to Scientific Investigation. Resnick, M., Berg, R., and Eisenberg, M. (2000).
Journal of the Learning Sciences, vol. 9, no. 1, pp. 7-30.
- Problems and Prospects for Intimate Control of Computers." Preprint, to appear in Computer Music Journal 2002. Wessel, David, and Matthew Wright, of CNMAT at UC Berkeley.
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week 4
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9-17: Design Representations
Recommended, not required:
-
Hanks and Belliston. Rapid Viz.Good basic techniques for
sketching in notebooks and for communicating with
others.
- Neil Gaiman's essay "Where Do you get your Ideas?"
- McKim, R .Experiences in Visual Thinking. Another good book about thinking and drawing. Out of print but can be had used via Amazon.
- Edwards, S.The New Drawing on the Right Side of the Brain. Try to ignore the pop cog-sci stuff and go for the excellent practical advice.
- New Drawing on the Right Side of the Brain Workbook: Guide Practice in the Five Basic Skills of Drawing. Kind of the opposite of sketching for thinking, but great references for those wanting to make drawings that aid presenting ideas to others.
- Simon, M.Storyboards: Motion in Art. A good basic text in storyboarding.
- McCloud, S.Understanding Comics. The book that preceded the links listed above. Good for getting a lot of depth on graphic novels and other-frame-based story-telling. Principles do generalize to other forms of sequential art.
- Tufte, E. The Visual Display of Quantitative Information; Envisioning Information; Visual Explanations: Images and Quantities, Evidence and Narrative . All three of the Tufte books are valuable for getting an understanding of presenting correlated ideas.
- Guptill, A. Rendering in Pencil. Great, detailed, down-to-earth book on the practicalities of sketching in pencil.
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week 5
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9-24 and 9/26: Mechatronics: Input and Output
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week 7
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10-8 and 10-10:
- Marshall, C. Making Metadata: a study of metadata creation for a mixed physical-digital collection" in Proceedings of the ACM Digital Libraries '98
Conference, Pittsburgh, PA (June 23-26, 1998) pp. 162-171. Winner of 1998 Vannevar Bush Best Paper Award.
- Gorbet,Matthew G., Maggie Orth, Hiroshi Ishii. Triangles: Tangible Interface for Manipulation and Exploration of Digital Information Topography
in Proceedings of CHI 98, ACM Press.
- Brave,Scott, Hiroshi Ishii, and Andrew Dahley. Tangible Interfaces for Remote Collaboration and
Communication. CSCW 98, ACM Press. A paper on the inTouch and PSyBench systems.
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week 11
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11-5 and 11-7:
- McCullough, Malcolm. "Abstracting Craft." Chapter One, "Hands," and 3 "Tools."
- Jones, J. C. "Softecnica." In Design After Modernism
(Thakara, J., ed) [Chapter 17]
- Baudrillard, J., "The System of Objects." In Design
After Modernism (Thakara, J., ed). [Chapter 12].
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week 13
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11-19 and 11-21:
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