| DESIGN REALIZATION |
CS294-12: Design Realization Berkeley Institute of Design Fall 2002 |
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COURSE NOTES Lecturers: Steve Harrison
Maribeth Back
A project-based course balancing design theory and design practice.
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| week 1 |
8-27: Introductions and Overview
8-29: |
| week 2 |
9-3: Social aspects of design 9-5: Design generation: So, where do you get your ideas....? |
| week 3 |
9-10: Imagining the instrument: understanding usage and usefulness 9-12: Class presentations and discussions of Exercise #1. |
| week 4 |
9-17:
Design Representations. Sketching: its forms and virtues.
Exercise #2: the varieties of sketching. 9-19: Mechatronics: conceiving a system |
| week 5 |
9-24: Mechatronics: Input. Survey of sensors and their common constraints; exercise for ideation around sensing. 9-26: Mechatronics: Output. Survey of output styles and techniques, with various actuators, effectors and displays, including newer technologies and some unusual interpretations (art robotics, etc.) |
| week 6 |
10-1: Class presentations of Exercise #2. Continue discussions on sketching as analysis. 10-3: Design generation: special guest Florian Brody. |
| week 7 |
10-8: Design Integration: the Whys of Form and Behavior. The impact of hardware and software on design, and vice versa, in physical/digital instruments.
Lecture Notes 10-10: Rapid prototyping: tools and techniques. Carlo Sequin, special lecturer. |
| week 8 |
10-15: In-class review of Exercise #3 (design generation). Impact of form on function in physical/digital instruments. Continue exploration of problem spaces in each project.
Exercise #4: first physical implementation of team project. 10-17: Mechatronics: Processes. Survey of processes and platforms: I/O issues, databases and data formats, real-time processes, platforms. |
| week 9 |
10-22: Guest lecturer: physical art with embedded processes.
10-24: Early reflections: problem-solving and design considerations in first implementations of team projects. In-class presentation of Exercise#4 (first physical implementation). |
| week 10 |
10-29: Panel on nature of design reviews vs. user studies.
10-31: Design Iteration. The nature of iterative design. Discussion on possible directions for iteration in projects based on responses to the first design review. |
| week 11 |
11-5: Design Review: Class presentations and discussions of team designs to date, including sketches, writeups, reflections, and iterations. Should show developing relationship between generation, sketch and physical form.
11-7: Design Review con't. |
| week 12 |
11-12: Design Iteration. Based on responses to the design review. Team term projects are now focus through end of term. Exercise #6: final implementation of team project, with writeup. 11-14: Late reflections: what's actually useful? Which questions are the right questions? Revisiting problem space in light of lessons learned so far. |
| week 13 |
11-19: Doing the Right Thing: problem-solving, fire-quenching, and face-saving in the late cycles of design.
11-21: Techne (the art of craft). The philosophy of design and technology. |
| week 14 |
11-26: Aesthetics - What is beauty? A shallow view of a deep topic.
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| week 15 |
12-3: The last mile: final design implementations. What is unexpectedly hard? What works better than expected? Why?
12-5: Design analysis and reflection: writing about and presenting the project. Projects will be presented in class (this was Exercise#6) and at a special seminar/fair TBA. |